Ahrim Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black small hat and black clothes. He wears his chestnut hair up. His silver eyes dart from person to person to random spaces in the air.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ahrim was born on a far northern forest where he grew up under the tutelage of his mother, an expert Laborer. Since then, he has sought to make the best of life.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Optimist, Justice. Bonds: Poor, Immigrant, Adventurer. Occupation: Laborer
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 170 gp.
Elegant Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His fur is cut close to his head. His eyes are a pleasant yellow.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born the only child of a wealthy merchant. He moved out west to avoid the crime he committed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Poor, Criminal record. Occupation: Barrister
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 19)
Armor Class 13
Hit Points 108 (19d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +10 / 5d8+4, Ranged +9 / 5d8+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 |
Possessions: 2200 pp. Rock crystal (20 gp). Tourmaline (90 gp). Star ruby (1200 gp). Rock crystal (20 gp). Alexandrite (1000 gp). Eye agate (10 gp). Coral (90 gp). White pearl (90 gp). Red-brown spinel (90 gp). Golden pearl (90 gp). Obsidian (10 gp). Amber (90 gp). Tiger eye turquoise (10 gp). Chrysoprase (20 gp). Alexandrite (1000 gp). Jet (90 gp). Violet garnet (1000 gp). Peridot (20 gp). Iolite (20 gp). Rock crystal (20 gp). Deep blue spinel (1000 gp). Black pearl (1000 gp). Chrysoberyl (90 gp). 1 Medium magic item.
Howard TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a green poncho over his likewise colored trousers and shirt. His silver hair is styled in orderly dreadlocks. His eyes are hazel and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Performer again; and wants to open a new tavern
Ideals: Gifted, Optimist. Flaws: Shy. Bonds: Mentor, Job. Occupation: Stylist
Voice: Jittery and nervous
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. Red spinel (130 gp). Deep green spinel (130 gp).
Stannor Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His brown hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Military, Nature. Occupation: Herbalist
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 14)
Armor Class 13
Hit Points 104 (14d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Celestial, Infernal
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: Silver comb with moonstones (100 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

