Rhogar Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a worn and beaten armor. His crest is black and curly. He has gold eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered south to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and to clean up the streets
Ideals: Joker. Flaws: Shy, PTSD. Bonds: Rich, Guardian. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Nimble Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear white clothing when he does not wear armor. He wears his brown fur up. His eyes are a pleasant yellow.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Nimble lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nimble took refuge in the ruined castle and found the beat up whip and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable, Fighting. Bonds: Attractive, Enemies, Family, Nature. Occupation: Knight
Voice: Raspy
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +5
Possessions: 300 gp. 1 Minor magic item.
Pirithin Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears tight fitting clothing which further accentuates his frame. Beneath his clothing is a huge mess of scar tissue. He has wavy golden hair. His eyes are a pleasant violet.
Personality: He dislikes all the random violence that takes place in the south. Flattery will make him almost putty in your hands.
History: He was born in the south, but his parents moved at a very young age to the north. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the south, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Pacifist, Impeccable. Flaws: Selfish. Bonds: Attractive, Slave, Immigrant. Occupation: Assassin
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 12)
Armor Class 15
Hit Points 53 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp.
Oblar Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east to a Hunter, Oblar learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 3 years.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Fighting, Athletic, Joker. Bonds: Job, Attractive. Occupation: Hunter
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 18 (+4) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Sylvan, Infernal, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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