Gruk Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his hair in dreadlocks. His fierce green eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 15th year, his parents were killed by a drow raid, leaving Gruk alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He has money and likes to spend it; and someone believes him a fraud
Ideals: Philantrophist, Joker. Bonds: Rich, Immigrant, Enemies. Occupation: Guard
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 72 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. White pearl (110 gp).
John Dudley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a robe, a symbol of magic around his neck, and a ceremonial dagger on his belt. His black hair, when down, is lengthy. His gray eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: John hails from a village terrorized by drow. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To clean up the streets; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Guardian, Enemies. Occupation: Bookbinder
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Bidreked Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear violet pants and tee shirts. He carries a battered glaive and tarnished pickaxe as well. His green crest is drawn into a tight pony tail with a butterfly scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.
Motivation: Find a way to reverse the transformation of his brother; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Family, Criminal record. Occupation: Doctor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 11)
Armor Class 13
Hit Points 86 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 18 (+4) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Terran, Elven
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
Possessions: 280 pp. Brass mug with jade inlays (400 gp). Old masterpiece painting (2400 gp). A necklace of small pink pearls (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Finely wrought small gold bracelet (40 gp). Fire opal pendant on a fine gold chain (2400 gp).
Joser Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is cut short. He wears large thick round spectacles.
Personality: This man loves dancing and to teach people dancing more than just about anything. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Joser grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Artistic, Justice. Bonds: Adventurer, Job, Family. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 20000 cp. Bloodstone (40 gp). Amethyst (80 gp). Golden yellow topaz (500 gp).
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