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Rathkran Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His crest is gold and very short. His eyes are a pleasant red.

Personality: Overbrimming with self-confidence, Rathkran isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the north. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant, Debt. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Rathkran Chumbyxirinnish, Male Dragonborn Sorcerer 9
Medium (6'4") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 47 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Athletics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Sylvan, Draconic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 1300 gp. A miniature golden chest with tiny emeralds lining the top (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Fire opal pendant on a fine gold chain (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, he is an attractive figure. He typically wears blue cloth garments or leather armor. He wears a broad hat to hide his balding. He wears large thick round spectacles.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has comitted a past crime that haunts him to this day; and money/treasure

Flaws: Fearful. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Servant

Voice: Speaks in third person

Attributes [hide]

John Durkin, Male Half-Elf Druid 5
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnome, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 5000 sp. Red garnet (40 gp). Golden yellow topaz (400 gp).


Social Check DCs


Gunter Gyula, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a worn and beaten armor. He keeps his brown hair in a flapper bob. His brown unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. He was granted necromantic powers by his dying sister.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Criminal record, Military. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Gyula, Male Human Warrior 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)16 (+3) 17 (+3)17 (+3)
Skills Performance +5, Religion +5
Senses Passive Perception 13
Languages Common, Druidic, Infernal, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Heward Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of his god on his torso. He is physically well-built. He has styled his brown hair well, parting it to the right. His eyes are likewise amber.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He takes great joy in being the best Interpreter in town.

History: Heward was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Family, Nature. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Heward Huxley, Male Human Monk 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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