Nalral Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a hateful person. He taunts others and blames them for his problems. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a Gardener, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Immigrant, Religious, Poor, Mentor. Occupation: Banker
Voice: pre-pubescent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 63 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
Fabien Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in earthy colors with a red and white handkerchief worn on his right side. His hair, while still mostly brown, has prominent grey streaks. His eyes are blue.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 6 years.
Motivation: Wants his loneliness to end; and to share knowledge with the world
Ideals: Logical. Flaws: Depressed. Bonds: Rich, Job, Has a crush. Occupation: Glassblower
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: Just what you see.
Shivering Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is cut close to his head. His hazel eyes are slightly larger than normal.
Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Shivering was born the youngest of three triplets. One day when Shivering was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Shivering was heart-stricken from the event, and his mother started working long hours to provde for them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and wants to open a new tavern
Flaws: PTSD. Bonds: Poor, Job, Has a crush, Adventurer, Family. Occupation: Actor
Voice: Whispers
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 56 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1600 gp. Carnelian (70 gp). Obsidian (5 gp). Chrysoprase (70 gp).
Ralf Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a white collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. He has golden hair. His face is scarred and worn.
Personality: He is almost excessively polite to everyone, even when angry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant, Rich. Occupation: Miller
Voice: Slurs words
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 83 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Infernal, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 4000 sp.
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