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NPC Generator

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Advanced [show]


Arnold Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'11" southern man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He has moderate length white hair. His eyes are amber and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Arnold was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered poetry. He was always very intelligent and has formed a secret society of specialists.

Motivation: To be a Merchant again; and wants to raise his children well

Ideals: Disciplined, Artistic. Flaws: Secretive. Bonds: Family, Job. Occupation: Bowyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Serge, Male Half-Elf Wizard 9
Medium (5'11") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 700 gp. A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'8". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a warhammer. He has wavy black fur. His yellow eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has all his life been fascinated with music.

History: Aura was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Aura abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur, Artistic. Flaws: Sensitive. Bonds: Poor, Adventurer. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Aura Grass, Male Tabaxi Cleric 1
Medium (6'8") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp.


Social Check DCs


Raam Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, brown, dusty cloak. He has chestnut hair. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has a crush on the local Dilettante; and to settle down with his crush

Ideals: Opinionated, Entrepeneur. Flaws: Antagonistic, Secretive. Bonds: Has a crush. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Raam Rapture, Male Tiefling Adept 10
Medium (5'4") Tiefling, True Neutral (CR 10)
Armor Class 11
Hit Points 49 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 16 (+3)20 (+5)
Skills Acrobatics +5, Deception +9
Senses Passive Perception 13
Languages Common, Draconic, Ignan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 1500 gp. Tiger eye turquoise (6 gp). Eye agate (6 gp). Chrysoprase (80 gp). Jade (140 gp). Alexandrite (1300 gp). Golden yellow topaz (1300 gp). Black pearl (1300 gp). Silver pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Felgrat Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is cut short. He has gleaming, smiling amber eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with his god.

History: When he was but 6 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Religious, Immigrant. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Felgrat Winthrop, Male Half-Orc Sorcerer 2
Medium (5'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills History +5, Performance +3
Senses Passive Perception 12
Languages Common, Orc, Auran, Terran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 250 gp.


Social Check DCs

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