Ahvain Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a brown and green handkerchief worn on his right side. He wears a colorful flower in his golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Ahvain grew up listening to his mother's many stories. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He uses money and sex appeal to get what he needs; and he desires power and/or immortality
Flaws: Fearful. Bonds: Attractive, Enemies, Adventurer, Slave, Rich. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp. Chrysoberyl (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Marbas Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he sports grey clothing, slightly heavier than average wear. He keeps his long red hair kept up in a rat tail. His eyes are red.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Marbas was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: Someone believes him a fraud; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist, Persistence. Bonds: Adventurer, Enemies. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Uraim Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this man likes to wear ponchos typically of a light yellow in addition to tight pants. His golden hair is knotted and matted. His blue eyes peer out from beneath his small yellow hat.
Personality: A skeptical and narcissistic man, Uraim's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a necromancer, Uraim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A deep hatred of goblins; and he wants revenge against goblins
Ideals: Impeccable, Extrovert. Bonds: Mentor, Adventurer, Enemies. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: Large well-done wool tapestry (400 gp).
Oblar Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tattered old clothes. He has a small bristly mustache and wavy red hair. His fierce amber eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Oblar was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Insomniac. Bonds: Criminal record, Military. Occupation: Mason
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
