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NPC Generator

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Advanced [show]


Zepar Madness, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, pastel, dusty cloak. He has styled his purple hair well, parting it to the left. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a wizard, Zepar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He struck the Assassin job and began his own company from there.

Motivation: Tiefling compassion; and to clean up the streets

Flaws: Ugly, Racist. Bonds: Guardian, Religious, Mentor, Job. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Zepar Madness, Male Tiefling Barbarian 8
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 55 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 10 (+0)16 (+3)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 50 pp. Fire opal pendant on a fine gold chain (2100 gp). Embroidered and bejeweled glove (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Jeweled gold crown (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. His gray eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Philantrophist, Gifted. Bonds: Attractive, Enemies, Poor. Occupation: Mercenary

Voice: Hissing voice

Attributes [hide]

Gildmak Smoothhands, Male Halfling Bard 5
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 16
Hit Points 17 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 9 (-1)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: Just what you see.


Social Check DCs


Dalgal Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. His hair is short and red. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dalgal took refuge in the large cave and found the beat up pickaxe and armor he uses now. He left for the south, certain he would find work there.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Flaws: Ugly. Bonds: Poor, Job, Immigrant, Nature, Criminal record. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Dalgal Daraln, Male Dwarf Monk 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)12 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp. Lapis lazuli (7 gp). 1 Superior lock.


Social Check DCs


Holg Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tan trousers with brown and violet striped suspenders. He wears various colorful collared shirts. His head has been shaved. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. A true patriot, Holg would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy. Bonds: Guardian, Military, Religious. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Holg Milton, Male Half-Orc Rogue 3
Medium (5'0") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)7 (-2) 12 (+1)15 (+2)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp.


Social Check DCs

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