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Advanced [show]


Kerkad Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His long rusty crest is drawn into a two foot long braid. He has gold eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is an amazing painter.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He left for the north, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Attractive, Rich, Immigrant, Adventurer. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Kerkad Caavylteradyn, Male Dragonborn Barbarian 11
Medium (6'1") Dragonborn, Neutral Good (CR 11)
Armor Class 13
Hit Points 57 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)13 (+1) 17 (+3)18 (+4)
Skills History +5, Medicine +7
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 120 pp. Rose (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrex Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tight fitting clothing which further accentuates his frame. His crest is greying and his face has many wrinkles. He has several tiny topaz earrings on each ear.

Personality: He has a massive crush on the younger sibling of the Bather who has hired him part-time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Adrex grew up listening to his mother's many stories. He found a children's book about a Dragonborn Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted martial powers by his dying brother.

Motivation: He's looking for his big break; and he has money and likes to spend it

Ideals: Gifted. Bonds: Attractive, Rich, Has a crush, Adventurer. Occupation: Bather

Voice: Breathy voice

Attributes [hide]

Adrex Qyxpahrgh, Male Dragonborn Wizard 15
Medium (6'2") Dragonborn, Lawful Evil (CR 15)
Armor Class 11
Hit Points 84 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills Medicine +6, Performance +7
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444444

Possessions: 1100 pp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Jeweled gold crown (4000 gp). Fire opal pendant on a fine gold chain (2400 gp). Old masterpiece painting (2400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). Golden circlet with four aquamarines (3000 gp). Gold and topaz bottle stopper cork (1400 gp). Fire opal pendant on a fine gold chain (2400 gp). Cloth of gold vestments (30 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). Fire opal pendant on a fine gold chain (2400 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Anselm Royal, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky grey painted plate armor. His silver hair is lengthy. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Anselm managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Criminal record. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Royal, Male Human Warrior 2
Medium (6'3") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 150 gp.


Social Check DCs


Oskar Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He tends to wear a pastel poncho over his likewise colored trousers and shirt. He has done his best to style his white hair to look like a famous performer. His violet eyes peer out from beneath his top pastel hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a ruthless business man, a trait he acquired from his mother.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Entrepeneur. Flaws: Terse. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Oskar Daerdahk, Male Dwarf Druid 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 9 (-1)8 (-1)
Skills Athletics +4, Nature +5
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Druidic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Old masterpiece painting (500 gp).


Social Check DCs

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