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NPC Generator

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Advanced [show]


Maagog Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean yellow cloak covering his clean studded leather. His crest is cut close to his head. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised by priests from a young age. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Mentor, Religious. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Maagog Lhamboldennish, Male Dragonborn Rogue 5
Medium (6'4") Dragonborn, Lawful Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Lapis lazuli (16 gp). Pink pearl (90 gp). 1 Full Plate. 1 Breastplate.


Social Check DCs


Nordak Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. His long white hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has achieved small success as a Fisher.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and to be a navigator again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nordak Daerdahk, Male Dwarf Druid 9
Medium (4'1") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 71 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills Perception +6, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 9000 sp. Lapis lazuli (12 gp). Rose (50 gp).


Social Check DCs


Spear Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His fur is brown, silky, and of moderate length. His copper eyes peer out from beneath his Stetson violet hat.

Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.

History: He got into the Painter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Spear Plume, Male Tabaxi Bard 10
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 53 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Athletics +7, Performance +5
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 20000 sp. Jeweled electrum ring (2000 gp).


Social Check DCs


Lewis Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears green leather gloves, a green jacket, and tight pants. His long auburn hair reaches down to his waist. His eyes are green.

Personality: Lewis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Impulsive. Bonds: Rich, Military, Guardian. Occupation: Layabout

Voice: French accent

Attributes [hide]

Lewis Gracey, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)17 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Giant
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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