Osco Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. He has a white handlebar mustache and slicked back white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Overbrimming with self-confidence, Osco isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He has a habit of throwing himself into exceedingly dangerous situations.
History: Osco was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.
Motivation: He doesn't get along with people that don't share his tastes; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Family, Enemies. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Cairn Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: He wears yellow painted combat armor at almost all times. He has a slight overbite and is overall scrawny. He wears a colorful flower in his dark red hair. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things.
Flaws: Shy, Mundane. Bonds: Attractive, Guardian. Occupation: Butcher
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 50 pp.
Rimple Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear green pants and tee shirts. His red hair is cut short with large spiked bangs in the front. His hazel unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He would rather hide behind his crafts than deal with other people.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal painting training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To find somewhere to settle down.
Ideals: Joker, Artistic. Flaws: Disease, Shy, Mundane. Occupation: Seamstress
Voice: Cold and demanding tone
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 41 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 20 (+5) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2000 sp. Silver pearl (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Adrik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He prefers to wear grey clothing when he does not wear armor. His hair is white and curly. He has a dull look in his amber eyes.
Personality: He is fixated on the number 45. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy, self-centered, vain, and jealous.
History: Born in the south to a Priest, Adrik learned a great deal about his mother's area of expertise. He found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Selfish. Bonds: Job, Adventurer. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 20 (+5) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 gp.
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