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NPC Generator

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Advanced [show]


Dean Shelby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His white hair and beard is wavy and long. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is frequently practicing swordplay.

History: Dean was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has achieved small success as a Assassin.

Motivation: Sabotage a competitor.

Flaws: Ugly, Secretive, Racist. Bonds: Poor, Military, Job. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Dean Shelby, Male Human Ranger 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp.


Social Check DCs


Olgoth Read, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, blue, dusty cloak. He wears his hair in dreadlocks. This hazel eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Criminal record, Job. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Olgoth Read, Male Half-Orc Monk 3
Medium (6'1") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ahrim Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is braided into rings. His thin eyebrows rest above his beady white eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ahrim is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast plains. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Ahrim Wary, Male Tiefling Warrior 18
Medium (6'9") Tiefling, Neutral Evil (CR 18)
Armor Class 9
Hit Points 163 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)11 (+0) 18 (+4)18 (+4)
Skills Nature +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 5d6-1, Ranged +5 / 5d6-1, Grapple -1

Possessions: 11000 gp. Banded agate (10 gp). Alexandrite (1000 gp). Eye agate (10 gp). Aquamarine (1000 gp). Deep blue spinel (1000 gp).


Social Check DCs


Cask Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is cut close to his head. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich northern family. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Laborer

Voice: Spits and sputters

Attributes [hide]

Cask Treat, Male Tabaxi Rogue 4
Medium (6'10") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)17 (+3) 14 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Tourmaline (40 gp). Lapis lazuli (9 gp). Malachite (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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