Mreksh Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, brown cloak. His crest is white and curly. He wears a mask on his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.
History: He got into the Spice Merchant business at a young age. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 4 years.
Motivation: A strong sense of loyalty to Dragonborn people; and he is wracked by social anxiety
Flaws: Ugly, Mundane, Hedonist, Fearful, Racist. Bonds: Job. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 14
Hit Points 67 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His hair is golden and curly. He is baby faced.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Bertram was born in the east. At a young age he loved to build and create. He worked as a nervous Guard and found it very stressful. He inherited the family business which he has now maintained for 8 years.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Extrovert, Persistence. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 7000 sp. Obsidian (6 gp). Tourmaline (70 gp). Freshwater pearl (6 gp). 1 Chain shirt. 1 Darkwood Buckler. 1 Full Plate. 1 Full Plate.
Tree On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he very much looks the part of a Herbalist. He wears a top hat to cover his moderate length white fur. His amber eyes peer out from beneath his top black hat.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the west, certain he would find work there.
Motivation: Expand his business; and to be a bricklayer again
Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Abyssal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 120 gp. 1 Banded mail.
Cask Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'7" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. His feathered hat is riddled with cuts and holes. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Cask took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Carter
Voice: Whispers
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: Silver comb with moonstones (700 gp). Silver chalice with lapis lazuli gems (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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