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NPC Generator

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Advanced [show]


Gerard Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His skin is fair and his fingers are delicate and long. His silver hair is cut short. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He would rather hide behind his crafts than deal with other people.

History: Gerard was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the large cave and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Artistic, Persistence. Flaws: Insomniac, Shy. Bonds: Nature. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Gerard Kimberly, Male Human Warrior 11
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 87 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)9 (-1) 17 (+3)12 (+1)
Skills Animal Handling +7
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: 20000 sp.


Social Check DCs


Marbas Euphoria, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and sports grey clothing, slightly heavier than average wear. His dark red hair is still thick. His gold eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Marbas was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Detective.

Motivation: Expand his business; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Emotional. Bonds: Job, Family, In love. Occupation: Detective

Voice: Ums and uhs a lot

Attributes [hide]

Marbas Euphoria, Male Tiefling Druid 2
Medium (6'6") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 15 (+2)17 (+3)
Skills Nature +5, Performance +5
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Just what you see.


Social Check DCs


Vlorn Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He wears very tight pants and wife beaters, though occasionally he sports a red coat, and his gloved hand is found clutching a sai. With bright auburn hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.

History: Born in the east to a Detective, Vlorn learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Flaws: Insomniac, Impulsive. Bonds: Guardian, Job, Criminal record. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Vlorn Glenfellow, Male Halfling Bard 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Nature +2, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elaim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'0", this man wears a faded coat and loose pants complete with broad hat. His auburn hair, when down, is lengthy. He has a tattooed face.

Personality: He is irascible and easily irritated. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the west to a Weaver, Elaim learned a great deal about his mother's area of expertise. Through the years after Elaim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Elaim's mother didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is compelled to act according to his religious beliefs; and he's in love

Flaws: Antagonistic. Bonds: Attractive, Job, Has a crush, Religious. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Elaim Torevir, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)11 (+0) 15 (+2)11 (+0)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 250 gp.


Social Check DCs

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