Gardain Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and he seems to be bored by most things
Ideals: Fighting. Flaws: Insane, Hedonist, Mundane. Bonds: Poor, Religious. Occupation: Priest
Voice: Nasally tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Tricking Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He typically wears blue cloth garments or leather armor. His black fur is smooth and relatively long. His eyes are amber and catlike.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.
History: Tricking was born in the west. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Logical, Persistence, Fighting. Flaws: Insane. Bonds: Job. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 35 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Orc
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +7
Possessions: 12000 sp. Aquamarine (200 gp).
Balam Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man likes to wear violet tank tops with blue pants. His dark red hair is knotted and matted. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Balam does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Balam was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Balam was left his mother's suit of armor and trained in its use and care. Some 8 years later his spouse died after the birth of his son. Heartbroken, Balam never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 71 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Jeweled anklet (1000 gp). A roughly beaten golden orb (160 gp). Large well-done wool tapestry (300 gp).
Vrondiss Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He is dressed in a clean pastel cloak covering his clean studded leather, and his gloved hand is found clutching a trident. He wears his blue crest up. He wears an eyepatch.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Dragonborn Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Masseuse.
Motivation: Expand his business; and he is compelled to act according to his religious beliefs
Flaws: Ugly. Bonds: Job, Religious, Military, Adventurer. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. Star rose quartz (50 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

