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NPC Generator

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Advanced [show]


Zepar Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. His purple hair is singed and shortened. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Stylist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Zepar Sorrow, Male Tiefling Wizard 10
Medium (6'7") Tiefling, True Neutral (CR 10)
Armor Class 13
Hit Points 59 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Athletics +5, Deception +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 2100 gp. Freshwater pearl (13 gp). Jasper (70 gp). Golden pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he dresses in red turtlenecks beneath a brown coat with yellow slacks. He has wavy silver hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he wants nothing more than to rejoin the army

Ideals: Joker, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Strongbones, Male Halfling Warrior 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills Intimidation +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling, Terran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a violet armored body suit, with a simple white line shooting up and back down. He has styled his bronze crest well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and he seems to be bored by most things

Ideals: Disciplined, Justice. Flaws: Ugly, Mundane. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Shedinn Yarjerit, Male Dragonborn Wizard 15
Medium (6'5") Dragonborn, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 61 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 12 (+1)18 (+4)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 3000 gp. Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (110 gp). Silver chalice with lapis lazuli gems (110 gp). 1 Minor magic item.


Social Check DCs


Gargax Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His red crest is lengthy. His eyes are a pleasant gold.

Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small mountains village. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Guardian, Nature, Religious. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Gargax Argenthrixus, Male Dragonborn Bard 9
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 8 (-1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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