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NPC Generator

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Advanced [show]


Rolen Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is singed and shortened. His hazel unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: To be a Doctor again; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Slave, Job, Rich. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Rolen Arnuanna, Male Half-Elf Ranger 13
Medium (5'9") Half-Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 46 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +3, Nature +6
Senses Passive Perception 9
Languages Common, Elven, Halfling, Druidic
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Freshwater pearl (12 gp). Deep blue spinel (1200 gp). Blue star sapphire (500 gp). Tourmaline (80 gp). Red garnet (80 gp).


Social Check DCs


Dustin Branson, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a green and grey robe with the hood down, and sports empty pouches on his belt. His long blonde hair reaches down to his waist. He has blue eyes and a green hat with a grey feather.

Personality: Dustin wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He can't help but pocket interesting objects he comes across

History: Dustin was born in the north. At a young age he loved to build and create. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent father

Ideals: Disciplined, Persistence. Bonds: Criminal record, Family, Military. Occupation: Layabout

Voice: Speaks with a cold

Attributes [hide]

Dustin Branson, Male Human Fighter 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)17 (+3) 15 (+2)14 (+2)
Skills Deception +4, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Krimmon Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. His hair is always cut to a buzz. His eyes are a pleasant amber.

Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. A true patriot, Krimmon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Krimmon took refuge in the ruined castle and found the beat up halberd and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Insane, Shy. Bonds: Has a crush, Military, Nature, Job. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Krimmon Copperkettle, Male Halfling Druid 5
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)15 (+2) 9 (-1)16 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp. Black star sapphire (1400 gp). Chrysoprase (30 gp).


Social Check DCs


Bilbron Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, tan cloak. His golden hair is matted, messy, and big. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Bilbron studied abroad. A freak accident while working with his Brewer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly, Insane, Disease. Occupation: Performer

Voice: Deep voice with rolling R's

Attributes [hide]

Bilbron Fapplestamp, Male Gnome Sorcerer 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 18 (+4)10 (+0) 8 (-1)8 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 6000 sp.


Social Check DCs

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