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Advanced [show]


Rimple Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in earthy colors with a brown and tan handkerchief worn on his right side and is in decent physical shape. His red hair is kept up in a ponytail inside a deerstalker hat. He has gray eyes and a brown hat with a tan feather.

Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Marshal, Rimple learned a great deal about his father's area of expertise. He found a children's book about a Gnome Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Marshal job and began his own company from there.

Motivation: He has passion for adventuring and risk; and wishes to resurrect an old love

Ideals: Fighting. Bonds: Religious, Job, Adventurer, In love. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Rimple Nucklestamp, Male Gnome Rogue 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)17 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Terran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Corkitron Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a red coat with tan slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His chestnut hair is lengthy and is close to two feet long. His blue eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Corkitron would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Halfling Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Corkitron and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Corkitron discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Corkitron fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality.

Flaws: Shy, Disease. Bonds: Adventurer, Military, Mentor. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Corkitron Sunmeadow, Male Halfling Cleric 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Aquan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1000 gp. Freshwater pearl (10 gp).


Social Check DCs


Marbas Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered pickaxe and tarnished falchion as well. He has styled his silver hair well, parting it to the right. His eyes are red and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of northern immigrants he idolized his mother. Marbas was born on a far northern desert where he grew up under the tutelage of his mother, an expert Junk Dealer. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marbas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting, Professionalism. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Marbas Comedy, Male Tiefling Druid 8
Medium (6'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)14 (+2) 12 (+1)15 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Jeweler uniform. His hair, while still mostly chestnut, has prominent grey streaks. This violet eyed southerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He is a very good compulsive liar and kleptomaniac.

History: He was born to loving parents in a slum to the south. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He inherited the family business which he has now maintained for 7 years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy. Bonds: Job, Criminal record, Poor, Immigrant. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Naill Ethanasath, Male Elf Commoner 2
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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