Fenriz Dread, Male Tiefling [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern man is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair, while still mostly red, has prominent grey streaks. He wears large thick round spectacles.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.
History: Fenriz was born in the south. At a young age he loved to build and create. A gifted student he started as a Bowyer, but he got bored and became a Architect. He has worked as a Architect like his father before him.
Motivation: He'd like to take his coworkers down a peg; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Persistence. Bonds: Job, Immigrant, Criminal record. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 19 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Auran, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 500 gp. Jet (40 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item.
Fonkin Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His auburn hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Ruler profession.
History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Masseuse
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 118 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 |
Possessions: Pink pearl (80 gp). Jade (80 gp). Golden yellow topaz (1400 gp). Deep blue spinel (1400 gp). Azurite (9 gp). Fire opal (800 gp). Rock crystal (20 gp). 1 Minor magic item.
Ulfgar Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'11" and wears very tight pants and wife beaters, though occasionally he sports a green coat. His brown hair is cut short with large spiked bangs in the front. His eyes are brown and beady.
Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.
History: The child of western immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the west, certain he would find work there.
Motivation: He is terrified, and will act out of fear.
Ideals: Artistic. Flaws: Ugly, Insane, PTSD. Bonds: Immigrant. Occupation: Banker
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Sylvan, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 80 gp.
Vrondiss Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His rusty crest is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise gold.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Vrondiss was left his mother's suit of armor and trained in its use and care. Being a Seamstress kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Justice. Bonds: Attractive, Criminal record, Military, Slave. Occupation: Seamstress
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!

