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Advanced [show]


Adelard Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered sword and tarnished sai as well. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green. His teeth are white and perfect.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.

History: Adelard was born in the south. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Artistic, Persistence, Impeccable. Bonds: Attractive. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Adelard Iranapha, Male Half-Elf Expert 12
Medium (4'9") Half-Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 72 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 10 (+0)18 (+4)
Skills Athletics +4, Deception +8
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +8

Possessions: 1000 gp. Embroidered and bejeweled glove (4000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp).


Social Check DCs


Jabbie Offund, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised by priests from a young age. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions

Flaws: Ugly. Bonds: Poor, Adventurer, Religious, Mentor. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Jabbie Offund, Male Gnome Druid 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)16 (+3) 15 (+2)13 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Amnon Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. He has a hunchback. His chestnut hair is singed and shortened. His red eyes peer out from beneath his top green hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the north to a Shepherd, Amnon learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: He has money and likes to spend it; and to reunite with his absent mother

Flaws: Ugly, Impulsive. Bonds: Rich, Family, Job. Occupation: Shepherd

Voice: Rolls R's

Attributes [hide]

Amnon Blessing, Male Tiefling Ranger 14
Medium (5'5") Tiefling, Neutral Good (CR 14)
Armor Class 10
Hit Points 142 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)17 (+3) 15 (+2)21 (+5)
Skills Nature +8, Persuasion +10
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Dwarven
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 6000 gp. A miniature golden chest with tiny emeralds lining the top (100 gp). Fire opal pendant on a fine gold chain (700 gp). Solid gold idol (400 gp). Fire opal pendant on a fine gold chain (700 gp). Fire opal pendant on a fine gold chain (700 gp). Solid gold idol (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Carved bone or ivory statuette (60 gp). Sapphire pendant on gold chain (2400 gp). Jeweled electrum ring (2000 gp). Large well-done wool tapestry (500 gp). Embroidered and bejeweled glove (3000 gp). 1 Medium magic item.


Social Check DCs


Great Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a black and tan robe with the hood down. His gray fur is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Great took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Shy. Bonds: Slave, Nature, Adventurer. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Great Of Clay, Male Tabaxi Commoner 7
Medium (6'6") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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