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NPC Generator

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Advanced [show]


Thorin Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a red vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his white hair in a pixie cut. His eyes, though not visible through his cowl, are amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He enjoys reading and quiet.

History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Logical. Flaws: Ugly. Bonds: Job, Military. Occupation: Barber

Voice: Spanish accent

Attributes [hide]

Thorin Graybeard, Male Dwarf Commoner 3
Medium (4'5") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Nature +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Violet garnet (500 gp). Iolite (30 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Wymar Soames, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His long blonde hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Wymar Soames, Male Human Adept 6
Medium (5'8") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp.


Social Check DCs


Kildrak Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. He sports a long white beard, and similarly colored long hair. His eyes, though not visible through his cowl, are gray.

Personality: Abrasive and pushy, he has a hard time making friends. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Kildrak's homeland. Kildrak decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant. Occupation: Bookbinder

Voice: Uses lots of figures of speech

Attributes [hide]

Kildrak Durthane, Male Dwarf Bard 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)13 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 140 gp.


Social Check DCs


Seven On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered grey stockings. He carries with him a set of hammers on his belt, each one with a amber on the hilt. His beige fur is singed and shortened. His thin eyebrows rest above his beady amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Merchant

Voice: French accent

Attributes [hide]

Seven On the Water, Male Tabaxi Paladin 4
Medium (5'9") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)16 (+3) 10 (+0)16 (+3)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs

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