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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Immeral Aloro, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears green cloth garments or leather armor. He has shaved his head bald. He has several tiny amethyst earrings on each ear.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He comes from a rich northern family. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He then took over the family business and is one of the better Butcher for hire.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Bonds: Rich, Adventurer, Job. Occupation: Butcher

Voice: Draws out vowels

Attributes [hide]

Immeral Aloro, Male Elf Fighter 13
Medium (5'2") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 90 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 11 (+0)18 (+4)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 100 pp. Moonstone (70 gp). Deep blue spinel (1000 gp). Red spinel (110 gp). Carnelian (70 gp).


Social Check DCs


Leaf Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a yellow Stetson hat and yellow clothes. He carries a battered nunchaku and tarnished sai as well. His fur is black, silky, and of moderate length. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.

History: Leaf was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting, Pacifist. Flaws: Disease, Racist. Bonds: Attractive, Job. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Leaf Wind, Male Tabaxi Cleric 5
Medium (5'10") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Persuasion +3, Survival +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: Aramil was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.

Motivation: Regain custody of his son; and wishes to resurrect an old love

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Family, In love. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Aramil Ostoroth, Male Elf Cleric 13
Medium (5'5") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 101 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 17 (+3)15 (+2)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544321

Possessions: 900 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His brown hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and he's attracted to the pc

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Duergath Balderk, Male Dwarf Bard 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 280 gp.


Social Check DCs

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