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NPC Generator

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Advanced [show]


Ratak Leighton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is slicked back into a classic pompadour. His eyes are violet and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.

History: He got into the Carpenter business at a young age. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: To be a Ploughman again; and a need for knowledge about a nearby landmark

Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Carpenter

Voice: Sensual and smooth

Attributes [hide]

Ratak Leighton, Male Half-Orc Bard 10
Medium (5'2") Half-Orc, Lawful Evil (CR 10)
Armor Class 11
Hit Points 65 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1000 gp. A silver and pearl hairclip (40 gp). 1 Minor magic item.


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear pastel tank tops with white pants. His chestnut hair has been sun bleached extensively. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Military, Mentor. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Barney, Male Human Rogue 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 18 (+4)18 (+4)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 14
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Nelkin Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears a yellow feathered hat and yellow clothes. His red hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to make almost anything out of random pieces of junk.

History: He got into the Layabout business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and to be a gardener again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Religious. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Nelkin Sunmeadow, Male Halfling Ranger 5
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 15
Hit Points 32 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)8 (-1) 10 (+0)8 (-1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. White pearl (70 gp). Aquamarine (500 gp). Brown-green garnet (70 gp). 1 Minor magic item.


Social Check DCs


Az-Bror Trowbridge, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has moderate length silver hair. His hazel unseeing eyes seem to look past you.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Az-Bror was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: To reunite with his old friends.

Flaws: Disease. Bonds: Adventurer, Rich, Job, Mentor. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Az-Bror Trowbridge, Male Half-Orc Expert 7
Medium (5'8") Half-Orc, Neutral Good (CR 7)
Armor Class 14
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)9 (-1) 11 (+0)8 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 70 pp. Blue quartz (16 gp). Golden yellow topaz (800 gp).


Social Check DCs

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