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NPC Generator

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Advanced [show]


Qualen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His hair is short and black. He has a tattooed face.

Personality: Overbrimming with self-confidence, Qualen isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Qualen grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Qualen Dunben, Male Gnome Ranger 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 20 (+5)8 (-1) 10 (+0)15 (+2)
Skills History +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 10000 cp. Tourmaline (40 gp). Red spinel (40 gp).


Social Check DCs


Alberich Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'5" and wears a tight fitting blue shirt and pants. His right leg appears badly burned and disfigured. With bright brown hair and a scraggly beard. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Alberich was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Alberich's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Military. Occupation: Baker

Voice: Old Prospector

Attributes [hide]

Alberich Orcfoe, Male Dwarf Rogue 9
Medium (4'5") Dwarf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 50 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Orc, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1100 gp. Tiger eye turquoise (8 gp). 1 Minor magic item.


Social Check DCs


Ralf Hayley, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His hair, while still mostly auburn, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ralf is combative with any and all who dare try his patience in the slightest.

History: When he was but 4 years old his parents immigrated from the east. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's in love.

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ralf Hayley, Male Human Bard 6
Medium (5'5") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)17 (+3) 16 (+3)13 (+1)
Skills Investigation +6, Stealth +5
Senses Passive Perception 13
Languages Common, Draconic, Orc, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 5000 sp.


Social Check DCs


Az-Bror Cromwell, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He usually wears his grey robe and has his shortspear always slung over his shoulder. His tied-back hair is red. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Az-Bror lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.

Motivation: Doesn't want to be a Banker and was forced into it by his family.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Family, Religious. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Az-Bror Cromwell, Male Half-Orc Fighter 2
Medium (6'0") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)9 (-1) 12 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 110 gp. Amethyst (110 gp). Hematite (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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