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NPC Generator

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Gilthur Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilthur is combative with any and all who dare try his patience in the slightest.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Military. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Gilthur Fireforge, Male Dwarf Ranger 12
Medium (4'5") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 96 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 16 (+3)10 (+0)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: White opal (1600 gp). Alexandrite (800 gp). Alexandrite (800 gp). Deep green spinel (130 gp). Deep green spinel (130 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright brown hair and a scraggly beard. His thin eyebrows rest above his beady blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of men and trembles around them

History: He got into the Shepherd business at a young age. He worked as a nervous Shepherd and found it very stressful. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and to be a cook again

Ideals: Joker, Fighting. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Hugh Hardy, Male Half-Elf Druid 2
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)14 (+2) 15 (+2)13 (+1)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 200 gp. White pearl (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Godfrey Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). He keeps his brown hair in a flapper bob. He has amber eyes and a yellow hat with a tan feather.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 8 years old his parents immigrated from the west. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist, Logical. Bonds: Attractive, Military, Immigrant. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Ariessus, Male Half-Elf Commoner 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Ignan, Terran
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Merihim Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. He has dark red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Bounty Hunter job and began his own company from there.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Nature, Job. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Merihim Judgment, Male Tiefling Monk 2
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4

Possessions: 90 gp. 3 Acid flasks.


Social Check DCs

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