Melech Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. His brown hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He snorts whenever he laughs or is feeling confident. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Melech was born in the east. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants his loneliness to end; and wants to raise his children well
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Family, Mentor, Has a crush. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 78 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 600 gp. Rhodochrosite (9 gp). Banded agate (9 gp). Alexandrite (400 gp). Azurite (9 gp). Fire opal (1400 gp). Malachite (9 gp). Rhodochrosite (9 gp).
Darrow Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears professional attire. He wears his red hair up in a very large beehive style do. His eyes are likewise blue.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born into a rich family. He has had some formal music training, and achieved minor success. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Regain custody of his daughter; and he has money and likes to spend it
Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Rich. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 23 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Terran, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Star rose quartz (80 gp). Rhodochrosite (11 gp).
Glim Offund, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a blue top hat and blue clothes. His silver hair is thinning but still full. His blue eyes dart from person to person.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Glim was born with his father's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Opinionated. Bonds: Criminal record, Attractive, Family. Occupation: Glassblower
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Aura Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. He has moderate length white fur. His eyes, though not visible through his cowl, are amber.
Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. Aura enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Flaws: Hedonist. Bonds: Job, Immigrant, Guardian. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
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