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Advanced [show]


Qualen Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple green robe with white stripes complete with hood. His golden hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and money/treasure

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Qualen Pilwicken, Male Gnome Bard 8
Small (3'3") Gnome, Neutral Good (CR 8)
Armor Class 11
Hit Points 33 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 900 gp.


Social Check DCs


Nelkin Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'11" has a big stupid grin on his face most of the time. He wears blue trousers with yellow and tan striped suspenders. He wears various colorful collared shirts. He has a long auburn beard with little hanging trinkets. His violet eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Nelkin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Criminal record, Poor. Occupation: Gardener

Voice: Scottish accent

Attributes [hide]

Nelkin Nimblefingers, Male Halfling Ranger 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Onyx (20 gp).


Social Check DCs


Mantus Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His brown hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Adventurer, Rich. Occupation: Healer

Voice: Loud with bravado

Attributes [hide]

Mantus Sarcasm, Male Tiefling Monk 1
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 11 (+0)19 (+4)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Lance Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. His white hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of dire rats once and for all.

History: A powerful wizard made him what he is. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away.

Flaws: Ugly, Mundane. Bonds: Slave, Enemies, Mentor. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Lance Brandon, Male Human Cleric 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Athletics +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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