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NPC Generator

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Advanced [show]


Eldon Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft blue waves gently in the breeze. His silver hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Money/treasure.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Apothecary

Voice: Stutters

Attributes [hide]

Eldon Glittergem, Male Gnome Commoner 2
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)16 (+3) 14 (+2)14 (+2)
Skills Acrobatics +1
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Undercommon, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 400 sp. Onyx (80 gp). Red garnet (140 gp).


Social Check DCs


Roger Beckwith, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his spear. He has styled his auburn hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He plays an instrument quite well.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he wants to get laid

Ideals: Philantrophist, Artistic. Flaws: Insomniac. Occupation: Courier

Voice: Indian accent

Attributes [hide]

Roger Beckwith, Male Human Barbarian 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 14 (+2)15 (+2)
Skills Arcana +1, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Bertram Remington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His right leg appears badly burned and disfigured. His blonde hair has been sun bleached extensively. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the large cave and found the beat up longsword and armor he uses now. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Nature. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Bertram Remington, Male Human Commoner 11
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +4

Possessions: 1900 gp.


Social Check DCs


Windy Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He sports green clothing, slightly heavier than average wear. His beige fur is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: When he was but 4 years old his parents immigrated from the south. Windy was born on a far southern desert where he grew up under the tutelage of his mother, an expert Performer. He left for the south, certain he would find work there.

Motivation: He's looking for his big break; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Opinionated. Flaws: Ugly. Bonds: Immigrant. Occupation: Performer

Voice: Smooth and feminine

Attributes [hide]

Windy Mirror, Male Tabaxi Commoner 4
Medium (5'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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