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NPC Generator

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Advanced [show]


Seven Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and black robe with the hood down. He has black fur. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Seven grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Seven. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Immigrant, Religious. Occupation: Server

Voice: Jittery and nervous

Attributes [hide]

Seven Moon, Male Tabaxi Fighter 13
Medium (6'8") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 82 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 9 (-1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 100 pp. Golden circlet with four aquamarines (4000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Old masterpiece painting (2200 gp). A roughly beaten golden orb (180 gp). A necklace of small pink pearls (4000 gp). Fire opal pendant on a fine gold chain (2200 gp). Gold and topaz bottle stopper cork (1200 gp). Golden circlet with four aquamarines (4000 gp). An abacus with copper, silver and gold markers (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His golden hair is thinning but still full. His brown eyes peer out from beneath his Stetson yellow hat.

Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 11th year, his parents were killed by a goblins raid, leaving Kilvar alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Immigrant, Enemies. Occupation: Bellfounder

Voice: Speaks with squeezed throat

Attributes [hide]

Kilvar Battlehammer, Male Dwarf Barbarian 5
Medium (4'1") Dwarf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 44 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 40000 cp. Moss agate (11 gp).


Social Check DCs


Morkral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a brown collared shirt and blue pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has a long brown beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a Mason, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Disciplined, Opinionated. Bonds: Attractive, Poor, Adventurer. Occupation: Scribe

Voice: Indian accent

Attributes [hide]

Morkral Dankil, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1900 sp. 3 Holy water.


Social Check DCs


Hoshgrish Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He tends to wear a large black jacket. He keeps his black hair in a flapper bob. His ears are large.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He also hits on women, regardless of circumstances.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and to be a seamstress again

Flaws: Ugly, PTSD. Bonds: Job, Has a crush, Military. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Hoshgrish Dudley, Male Half-Orc Aristocrat 7
Medium (5'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Performance +2, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4

Possessions: 900 gp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Brass mug with jade inlays (300 gp). Cloth of gold vestments (80 gp).


Social Check DCs

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