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NPC Generator

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Advanced [show]


Morkral Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He wears an entirely blue suit with tan socks and a vest with buckled shoes, and his gloved hand is found clutching a axe. He wears his blonde hair down. He is baby faced.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and seeks redemption

Flaws: Mundane. Bonds: Enemies, Rich, Criminal record, Job. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Morkral Ungart, Male Dwarf Expert 12
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 86 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 16 (+3)17 (+3) 16 (+3)12 (+1)
Skills Intimidation +5, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Terran, Goblin
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4

Possessions: 300 pp. Silver comb with moonstones (200 gp). Brass mug with jade inlays (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Black velvet mask with numerous citrines (90 gp). Old masterpiece painting (1300 gp). An abacus with copper, silver and gold markers (90 gp). A roughly beaten golden orb (90 gp). 1 Minor magic item.


Social Check DCs


Immeral Firahel, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. He has violet eyes and a tan hat with a blue feather.

Personality: Overbrimming with self-confidence, Immeral isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Immeral was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Antagonistic, PTSD. Bonds: Mentor, Job. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Immeral Firahel, Male Elf Wizard 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs


Marbas Covert, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear grey pants and tee shirts. He wears a top hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: Stoic and calm, he prefers to meditate than take action. Marbas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south his family was never financially stable. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Marbas Covert, Male Tiefling Ranger 1
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Acrobatics +3, History +4
Senses Passive Perception 13
Languages Common, Druidic, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 cp.


Social Check DCs


Theobald Richie, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. His blonde hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of goblins once and for all.

History: His mother raised him in a mountain cabin. A few years later when the north was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: Many goblins want him driven away.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Immigrant, Enemies, Nature. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Theobald Richie, Male Human Bard 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)9 (-1) 12 (+1)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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