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NPC Generator

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Advanced [show]


Norman Byron, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is lengthy. His green eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Locksmith again; and he has passion for adventuring and risk

Ideals: Optimist, Philantrophist, Entrepeneur. Bonds: Job, Adventurer. Occupation: Shepherd

Voice: Jittery and nervous

Attributes [hide]

Norman Byron, Male Human Wizard 11
Medium (5'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 52 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 8 (-1)14 (+2)
Skills Intimidation +6, Performance +6
Senses Passive Perception 9
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: 1100 gp. Zircon (50 gp). Malachite (15 gp). Amethyst (100 gp). Zircon (50 gp). White pearl (100 gp). Alexandrite (300 gp). Amethyst (100 gp). Sard (50 gp).


Social Check DCs


Naill Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. He wears his white hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Naill lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered singing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Artistic. Flaws: Ugly, Insane, Hedonist. Bonds: Family. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Naill Iranapha, Male Elf Bard 8
Medium (5'1") Elf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 13 (+1)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs


Suhnae Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear blue pants and tee shirts and is in decent physical shape. His red hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he wants revenge against gnolls

Flaws: Impulsive. Bonds: Attractive, Enemies, Military, Nature. Occupation: Crown-heir

Voice: Sore throat, cough

Attributes [hide]

Suhnae Qualanthri, Male Elf Bard 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)13 (+1) 16 (+3)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp. Silver comb with moonstones (400 gp).


Social Check DCs


Heward Rodney, Male Human [Permalink]

Personal [hide]

Description: This northern man is well dressed, constantly wearing a tan suit, red shirt, and tan tie. His clothes are grease stained in places. His hair, while still mostly silver, has prominent grey streaks. He has brown eyes and a tan hat with a red feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Poor, Immigrant. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Heward Rodney, Male Human Cleric 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills History +3, Performance +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp.


Social Check DCs

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