Thoradin Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears rags and sports a simple walking cane. His chestnut hair is still thick. His eyes are violet and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Thoradin was born on a far northern forest where he grew up under the tutelage of his father, an expert Bather. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down.
Ideals: Athletic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor, Immigrant. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 280 gp. 1 Buckler.
Spear Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a bastard sword on his belt, and he perpetually has his bastard sword ready. His white fur is still thick. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of goblins; and retire the richest man in the west
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Secretive. Bonds: Enemies. Occupation: Sellsword
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 1500 gp. Golden yellow topaz (1100 gp).
Gorfel Watson, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears green cloth garments or leather armor. His tied-back hair is golden. He has gleaming, smiling brown eyes.
Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast island. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 52 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1200 gp.
Adrik Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of the sun god on his torso. He carries with him a set of shortspears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and curly. His violet eyes are slightly larger than normal.
Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Baker, Adrik learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and sabotage a competitor
Ideals: Fighting, Joker. Bonds: Job, Adventurer, Rich. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 45000 sp. Chrysoberyl (60 gp). Blue quartz (10 gp). 1 Minor magic item.
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