Dynamic Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing the road beaten gear of a warrior. He has styled his orange fur well, parting it to the right. His eyes are likewise copper.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.
History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He has worked as a Navigator like his father before him.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting. Flaws: Shy, Addict. Bonds: Poor, Job. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 7000 sp. Gold dragon comb with red garnet eye (600 gp). Gold dragon comb with red garnet eye (600 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). 1 Minor magic item.
Aramil Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man is dressed in an above average manner. His brown hair is braided into rings. His blue eyes peer out from beneath his wide-brimmed grey hat.
Personality: Aggressive, abrasive, and angry, Aramil embodies much of what other species detest in the Half-Elves. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the north. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he feels threatened by others
Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Nature. Occupation: Guard
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 120 gp.
Tim Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt with thin violet vertical stripes and black pants. His auburn hair is unkempt and raggedy. His eyes are likewise blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Joker, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 54 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 2700 gp. Jasper (70 gp). Star rose quartz (70 gp). Red garnet (160 gp). Sard (70 gp). Deep green spinel (160 gp). Sard (70 gp). Violet garnet (1500 gp). Brown-green garnet (160 gp). Iolite (70 gp). Jet (160 gp).
Alberich Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright brown suits and hats. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He has several tiny amber earrings on each ear.
Personality: He will rave to anyone who will listen. He uses divination through singing.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Insane, Racist, Depressed. Bonds: Rich, Adventurer. Occupation: Cook
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 10)
Armor Class 13
Hit Points 56 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1400 gp. Sard (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!