Radomir Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many red ritualistic tattoos. He is wearing colorful clothing, dressed as a Hunter. His hair is long and red with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His eyes are likewise hazel.
Personality: He is very quiet and rarely speaks above a whisper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a island tribe. Like his mother and his brother before him, after school he went straight into learning to become a Hunter. He has achieved small success as a Hunter.
Motivation: He is unsatisfied with his job; and he's looking for his big break
Ideals: Justice. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Halfling, Goblin, Giant, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Silver comb with moonstones (200 gp). Silver ewer (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.
Simon Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, white shirt, and red tie. His auburn hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He dislikes all the random violence that takes place in the north. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Pacifist, Entrepeneur, Gifted. Flaws: Addict. Bonds: Adventurer. Occupation: Sage
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 280 gp.
Frouse Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears red painted combat armor at almost all times. He wears his silver hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Athletic, Passionate. Bonds: Slave, Rich. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1000 sp.
Adam Spaulding, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He carries a battered scimitar and tarnished pickaxe as well. He has a long red beard with little hanging trinkets. His eyes are a pleasant gray.
Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Interpreter for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Slave. Occupation: Interpreter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


