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NPC Generator

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Advanced [show]


Great Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). He wears a top hat to cover his moderate length white fur. His green eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with his god.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Religious, Slave. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Great Of Spirit, Male Tabaxi Monk 1
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 gp.


Social Check DCs


Nelkin Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has wavy red hair. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: He is greedy; and money/treasure

Ideals: Athletic, Joker. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Nelkin Strongbones, Male Halfling Warrior 9
Small (3'4") Halfling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 85 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 15 (+2)9 (-1)
Skills Medicine +5, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 14000 sp. Black pearl (900 gp). Brown-green garnet (50 gp). Jet (50 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beiro Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His silver hair is long and unkept. His green eyes are slightly larger than normal.

Personality: Beiro is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Bricklayer, and he later adopted a second daughter.

Motivation: To unite with his sister.

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Rich, Family. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Beiro Siannodel, Male Elf Barbarian 1
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 12 (+1)8 (-1)
Skills Athletics +3, History +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Harbek Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn and curly. His amber eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Harbek does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Harbek was born with his father's beautiful face. When Harbek reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Gardener

Voice: French accent

Attributes [hide]

Harbek Loderr, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 800 sp.


Social Check DCs

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