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NPC Generator

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Advanced [show]


Rolen Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This man wears bulky white painted plate armor. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He wears his golden hair down. His green eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Rolen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Flaws: Antagonistic, Fearful. Bonds: Rich, Military, Adventurer. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Rolen Xiloscient, Male Elf Aristocrat 5
Medium (5'5") Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Leaf Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His red fur is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. He feeds upon the attention of others.

History: He was born at the edge of vast plains. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Nature, Family. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Leaf Plume, Male Tabaxi Rogue 1
Medium (6'6") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Zaffrab Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a grey costume with the symbols of the sun god on his torso. His chestnut hair is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Zaffrab was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and he wants nothing more than to rejoin the army

Bonds: Religious, In love, Family, Military. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Zaffrab Maekkelferce, Male Gnome Barbarian 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +6

Possessions: 30 gp. Silver comb with moonstones (200 gp).


Social Check DCs


Oskar Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing colorful clothing, dressed as a Fortune-teller, and is pretty ugly. His blonde hair is long and unkept. His brown eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Oskar was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Joker, Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Oskar Helcral, Male Dwarf Expert 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 230 gp. 1 Disguise kit.


Social Check DCs

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