Trail On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, black shirt, and red tie. He sports a flattop fur cut. He wears an eyepatch.
Personality: Cocky and sure of himself, he believes he is the best Baker born in the past three hundred years. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Sold as a small child to a slaver, Trail was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and he has decided he is irredeemable
Flaws: Ugly. Bonds: Job, Criminal record, Mentor, Immigrant. Occupation: Baker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 180 gp. Deep blue spinel (300 gp). Fiery yellow corundum (400 gp). 1 Masterwork Uncommon Weapon.
Lamlis Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly shortspears and longbows. He wears his golden hair up in a very large beehive style do. His blue eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Lamlis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a Mason, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lamlis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lamlis. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Addict, Depressed. Bonds: Criminal record, Military, Poor. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 3 Acid flasks. 4 Tanglefoot bags. 4 Thunderstones.
Sindri Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears bulky tan painted plate armor. His whole body is exceptionally muscular. His white hair is singed and shortened. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born in the east. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Immigrant, Debt. Occupation: Servant
Voice: Dark and ominous
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Nordak Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long golden hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He comes from a rich southern family. From there he went from mercenary job to mercenary job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Criminal record, Rich, Adventurer. Occupation: Crown-heir
Voice: German accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

