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NPC Generator

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Advanced [show]


Percival Cotton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a black tunic with red highlights, and long blue pants that bunch up around his shoes. He wears a feathered hat to cover his moderate length white hair. His eyes are violet and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the south; and meet up once more with his childhood friend

Ideals: Professionalism, Persistence, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Percival Cotton, Male Human Expert 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Aura Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears black leather gloves, a black jacket, and tight pants. He has styled his red fur well, parting it to the left. He has several tiny ruby earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich western family. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Flaws: Fearful. Bonds: Rich, Adventurer, Religious, Family. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Aura Of Ale, Male Tabaxi Adept 6
Medium (5'8") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)15 (+2) 12 (+1)16 (+3)
Skills Athletics +3, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: Just what you see.


Social Check DCs


Manfred Weld, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses like a well dressed Map Maker does. His hair is cut close to his head. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Manfred was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. He has worked as a Map Maker like his father before him.

Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Shy, Insane. Bonds: Job, Criminal record. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Manfred Weld, Male Human Fighter 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)18 (+4) 15 (+2)8 (-1)
Skills Medicine +4, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Celestial, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a white small hat and white clothes. His hair is chestnut and curly. He has blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is lazy, self-centered, vain, and jealous.

History: He was born in the south, but his parents moved at a very young age to the north. He struck it rich when he found rare goods in large quantities. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it.

Flaws: Selfish. Bonds: Immigrant, Rich. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Gunter Eathalena, Male Half-Elf Ranger 14
Medium (5'1") Half-Elf, Neutral Good (CR 14)
Armor Class 11
Hit Points 86 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Insight +5, Nature +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 1000 gp. White pearl (160 gp). Blue quartz (8 gp). 1 Medium magic item.


Social Check DCs

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