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NPC Generator

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Advanced [show]


Imsh Reid, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, tan shirt, and black tie. He carries a battered whip and tarnished hand crossbow as well. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His brown unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Imsh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease, Greedy, Impulsive. Bonds: Immigrant. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Imsh Reid, Male Half-Orc Warlock 7
Medium (6'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1200 gp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Large well-done wool tapestry (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp).


Social Check DCs


Shane Tatum, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in an above average manner. He has a silver handlebar mustache and slicked back silver hair. His eyes are violet.

Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Extrovert, Professionalism. Bonds: Attractive, Poor. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Shane Tatum, Male Human Aristocrat 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)15 (+2) 9 (-1)9 (-1)
Skills Athletics +5, History +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 24000 sp. Jade (130 gp). Brown-green garnet (130 gp). Zircon (20 gp). Violet garnet (1100 gp). 1 Minor magic item.


Social Check DCs


Seven In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He is physically well-built. His red fur is drawn into a tight pony tail with a clover scrunchie. His thin eyebrows rest above his beady blue eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Seven was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away.

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Rich, Enemies, Family. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Seven In the Morning, Male Tabaxi Ranger 12
Medium (6'3") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 101 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +7, Arcana +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 300 pp. Tiger eye turquoise (13 gp). Aquamarine (500 gp). Pink pearl (150 gp). Malachite (13 gp). Black opal (1300 gp). Emerald (1300 gp). Black pearl (500 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Târz Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a Stetson hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a necromancer, Târz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and to clean up the streets

Ideals: Gifted. Flaws: Lazy. Bonds: Attractive, Nature, Mentor. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Târz Ansley, Male Half-Orc Aristocrat 12
Medium (6'2") Half-Orc, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 90 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Insight +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Orc, Celestial, Gnome, Giant
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: Fiery yellow corundum (1200 gp). Silver pearl (50 gp). Red-brown spinel (50 gp). Alexandrite (1500 gp). Rose (80 gp). Amber (50 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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