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NPC Generator

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Advanced [show]


Direcris Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Jeweler does. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has no crest. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Doctor, but he was a colossal failure. He now owns his own business.

Motivation: To be a Doctor again; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Sensitive. Bonds: Job, Rich. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Direcris Chumbyxirinnish, Male Dragonborn Barbarian 1
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)15 (+2) 17 (+3)14 (+2)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Arnold Weld, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair and beard is wavy and long. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Arnold Weld, Male Human Adept 7
Medium (5'7") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 40000 cp. Black velvet mask with numerous citrines (30 gp). Gold dragon comb with red garnet eye (500 gp). A necklace of small pink pearls (1000 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Stanford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears white trousers with grey and brown striped suspenders. He wears various colorful collared shirts. He keeps his red hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: He was born blind and as such lacked many opportunities for work. He has had some formal music training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Fighting. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Gunter Stanford, Male Human Warrior 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)12 (+1) 9 (-1)8 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. Carnelian (80 gp).


Social Check DCs


Tricking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is generally shirtless and showing off his tattooed chest. His gray fur is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Tricking was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Flaws: Insane, Shy, Fearful. Bonds: Family, Poor. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Tricking In Woods, Male Tabaxi Warrior 3
Medium (6'10") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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