Pijjirik Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and he perpetually has his greataxe ready. His crest is copper, silky, and of moderate length. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Hunter, who enjoyed hunting, Pijjirik was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Fighting. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Glassblower
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Sylvan, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Yeardley, Male Human [Permalink]
Personal [hide]
Description: This western man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. His hair is blonde and curly. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Gunter was born on a far western desert where he grew up under the tutelage of his father, an expert Weaver. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels that his past leaves him morally obligated to help; and to end his boredom
Flaws: Mundane, Forgetful, Antagonistic. Bonds: Poor, Immigrant. Occupation: Weaver
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 80 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 330 pp. Gold and topaz bottle stopper cork (1800 gp). 1 Minor magic item.
Mantus Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a colorful flower in his purple hair. He wears large thick round spectacles.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The war was a terrible time for him, and Mantus does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better kind of golem.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Weaver
Voice: Uses sign language
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 51 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Orc, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.
Gûndza Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is heavily combed to the left. His eyes, though not visible through his cowl, are brown.
Personality: Aggressive, abrasive, and angry, Gûndza embodies much of what other species detest in the Half-Orcs. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Half-Orc Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To clean up the streets; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Hedonist. Bonds: Mentor, Adventurer, Guardian. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 500 gp. Moonstone (80 gp). Red garnet (50 gp).
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