Balam Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a green costume with the symbols of the sun god on his torso. His hair is white and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful necromancer made him what he is. In his 17th year, his parents were killed by a drow raid, leaving Balam alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Spice Merchant.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.
Ideals: Joker. Bonds: Enemies, Mentor, Job. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 18)
Armor Class 11
Hit Points 102 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
Possessions: 1600 pp. A delicate brass dragon egg (60 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Jeweled electrum ring (5000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Solid gold idol (300 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (30 gp). Brass mug with jade inlays (500 gp). 1 Medium magic item.
Windy Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His fur is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are green.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Bowyer in town.
History: Born to a Farmer, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To protect his home; and balancing his hectic life and new bowyer responsibilities is difficult
Ideals: Persistence. Flaws: Disease. Bonds: Job, Poor, Guardian. Occupation: Bowyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 290 gp. 1 Silver holy symbol.
Kilvar Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing himself, he comes off as nervous. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Mercenary, his mother struggled to pay the bills. When Kilvar reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Immigrant, Poor, Military. Occupation: Performer
Voice: Breathy voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 88 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 20 (+5) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 4000 gp. Violet garnet (1500 gp). Carnelian (20 gp). Peridot (20 gp). Malachite (6 gp). Obsidian (6 gp). Coral (110 gp). Deep green spinel (110 gp). Fiery yellow corundum (1600 gp). Banded agate (6 gp). Lapis lazuli (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Wellington, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. His red hair is styled in orderly dreadlocks. His blue eyes peer out from beneath his broad blue hat.
Personality: This man loves writing and to teach people writing more than just about anything. He enjoys reading and quiet.
History: Miles was born the youngest of three triplets. He worked as a nervous Mayor and found it very stressful. He has never given up on his writing dream.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Artistic, Logical. Bonds: Family, Job. Occupation: Mayor
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Undercommon, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp.
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