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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Carrie Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His blonde hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Carrie hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the north to a Spice Merchant, Carrie learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Spice Merchant and occasionally as a mercenary.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Hedonist. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Carrie Teinithra, Male Elf Barbarian 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 15 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Silver pearl (140 gp).


Social Check DCs


Tim Clive, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He keeps his chestnut hair in a pixie cut. He has several tiny emerald earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Tim's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Knight.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Disciplined. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Tim Clive, Male Human Warlock 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs


Naeris Siannodel, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. He sports a long auburn beard, and similarly colored long hair. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has all his life been fascinated with dancing.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Depressed. Bonds: Rich, Nature, Job. Occupation: Layabout

Voice: Pronounces O like U

Attributes [hide]

Naeris Siannodel, Male Elf Bard 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp.


Social Check DCs


Beast Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sailor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He has done his best to style his cinnamon fur to look like a famous performer. His amber eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 5 years old his parents immigrated from the west. He found a children's book about a Tabaxi Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Shy. Bonds: Immigrant, Adventurer. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Beast Peak, Male Tabaxi Barbarian 2
Medium (5'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 18 (+4)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp.


Social Check DCs

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