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NPC Generator

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Advanced [show]


Hamil Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many yellow ritualistic tattoos. He prefers to wear grey pants and tee shirts. His chestnut hair is still thick. His thin eyebrows rest above his beady amber eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job; and to reunite with his absent father

Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Job, Family. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Hamil Tealeaf, Male Halfling Warrior 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)15 (+2) 17 (+3)18 (+4)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Orc, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Taklinn Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Brewer father left him crippled. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Logical, Entrepeneur. Flaws: Disease. Bonds: Religious, Has a crush. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Taklinn Bofdann, Male Dwarf Druid 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 19 (+4)15 (+2) 17 (+3)9 (-1)
Skills Arcana +4, Athletics +1
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 5000 cp. Violet garnet (300 gp). Chrysoberyl (40 gp). Red-brown spinel (40 gp).


Social Check DCs


Berrian Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of death on his torso. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a skull on it. With bright red hair and a scraggly beard. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. He moved out west to avoid the crime he committed. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Addict, Disease. Bonds: Adventurer, Criminal record. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Berrian Floshem, Male Elf Rogue 13
Medium (4'9") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 65 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills History +6
Senses Passive Perception 11
Languages Common, Elven, Auran, Druidic
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Blyth, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown coat over a red low-cut shirt, and a top hat upon his head. He has wavy golden hair. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast desert. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his sister; and doesn't want to be a healer and was forced into it by his family

Flaws: Disease, Selfish. Bonds: Attractive, Nature, Family. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Raymond Blyth, Male Human Monk 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp. Banded agate (4 gp).


Social Check DCs

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