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Advanced [show]


Azgrom Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised in a forest tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Flaws: Sensitive, PTSD. Bonds: Attractive, Family, Nature. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Azgrom Woods, Male Half-Orc Druid 1
Medium (5'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 9 (-1)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. 3 Alchemist’s fire.


Social Check DCs


Merihim Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and blue handkerchief worn on his right side. He carries with him a set of monstrous two handed axes on his belt, each one with a jet on the hilt. He has no hair. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He believes the world needs to unite to get rid of goblins once and for all.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Merihim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Enemies, Religious, Adventurer. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Merihim Pursuit, Male Tiefling Warrior 5
Medium (5'1") Tiefling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)11 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 20000 cp. Red-brown spinel (50 gp). Amethyst (50 gp).


Social Check DCs


Beloril Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His silver hair is slicked back into a classic pompadour. His eyes are hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Beloril grew up listening to his father's many stories. A gifted student he started as a Bowyer, but he got bored and became a Courier. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and many drow want him driven away

Ideals: Fighting. Bonds: Attractive, In love, Adventurer, Job, Enemies. Occupation: Courier

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Beloril Strongheart, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 140 pp.


Social Check DCs


Himo Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. His silver hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Military. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Himo Sylvaranth, Male Elf Aristocrat 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 17 (+3)11 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp. Onyx (40 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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