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NPC Generator

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Advanced [show]


Grisha Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean tan cloak covering his clean studded leather. He wears a Stetson hat to cover his moderate length black hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Grisha Beckwith, Male Half-Orc Adept 4
Medium (5'10") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)7 (-2) 13 (+1)8 (-1)
Skills Insight +3, Investigation +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trynnicus Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears a green coat over a blue low-cut shirt, and a feathered hat upon his head. His green crest is smooth and relatively long. His gold eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Junk Dealer. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast plains. Through the years after Trynnicus was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Trynnicus's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Job, Nature. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Trynnicus Fharngnarthnost, Male Dragonborn Monk 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 400 sp. 1 Chain shirt.


Social Check DCs


Alexandre Tinley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is generally shirtless and showing off his tattooed chest. He has golden hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and doesn't want to be a bowyer and was forced into it by his family

Flaws: Selfish. Bonds: Attractive, Family, Poor, Job, Enemies. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

Alexandre Tinley, Male Human Adept 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 800 sp.


Social Check DCs


Ahvain Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears baggy red pantaloons and a green scarf. He is an epitome of beauty. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahvain fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Fighting. Bonds: Attractive, Military, Religious. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Ahvain Hardy, Male Half-Elf Fighter 6
Medium (5'2") Half-Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Stealth +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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