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NPC Generator

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Advanced [show]


Shump Browning, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a top hat to cover his moderate length silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: Many orcs want him driven away; and to be a merchant again

Bonds: Attractive, Immigrant, Rich, Job, Enemies. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Shump Browning, Male Half-Orc Fighter 7
Medium (6'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 26 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)9 (-1) 16 (+3)11 (+0)
Skills Investigation +2, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trynnicus Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. He has moderate length red crest. His face is covered beneath a completely black helmet.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Logical. Bonds: Attractive, Poor, Criminal record. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trynnicus Beryntolthropal, Male Dragonborn Bard 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 500 sp.


Social Check DCs


Andram Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He tends to wear a grey poncho over his likewise colored trousers and shirt. His hair is short and red. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Andram was born with his father's beautiful face. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Spy

Voice: French accent

Attributes [hide]

Andram Clandestine, Male Tiefling Rogue 1
Medium (6'7") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Quarethon Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. He wears his red crest up. His red unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a island tribe. Cursed with a spirit at a very young age, Quarethon has worked very hard to control his curse. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Job, Nature. Occupation: Cook

Voice: Sensual and smooth

Attributes [hide]

Quarethon Nemmonis, Male Dragonborn Adept 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 600 gp. Chrysoprase (40 gp). Moss agate (9 gp). Chrysoberyl (50 gp). Jade (50 gp). Freshwater pearl (9 gp).


Social Check DCs

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