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NPC Generator

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Advanced [show]


Jabbie Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a club on his belt. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is cut short with large spiked bangs in the front. His half smiles and violet eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Jabbie was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting. Flaws: Terse, Insane. Bonds: Attractive, Rich. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Jabbie Umbodoben, Male Gnome Barbarian 5
Small (3'4") Gnome, Lawful Good (CR 5)
Armor Class 14
Hit Points 44 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)15 (+2) 16 (+3)15 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 13
Languages Common, Gnome, Auran, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Oskar Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a falchion on his belt. He has shaved his head bald. This hazel eyed westerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting, Opinionated. Bonds: Adventurer, Rich. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Oskar Strongheart, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Erias Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. His brown hair is knotted and matted. His blue eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Erias isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He comes from a rich western family. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Impeccable, Opinionated, Gifted. Flaws: Insane. Bonds: Rich. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Erias Torunn, Male Dwarf Bard 3
Medium (4'4") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Golden yellow topaz (900 gp). Violet garnet (900 gp).


Social Check DCs


Watson Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has shaved his head bald. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Watson lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.

Motivation: To reunite with his absent father.

Flaws: Shy. Bonds: Immigrant, Adventurer, Family, Rich. Occupation: Tanner

Voice: High pitched and raspy

Attributes [hide]

Watson Greenleaf, Male Halfling Wizard 16
Small (2'10") Halfling, Chaotic Good (CR 16)
Armor Class 14
Hit Points 44 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Perception +7, Sleight of Hand +8
Senses Passive Perception 18
Languages Common, Halfling, Terran
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444

Possessions: 6000 gp. Obsidian (6 gp). White pearl (40 gp). Red garnet (40 gp). Silver pearl (40 gp). Chrysoberyl (40 gp). Onyx (70 gp).


Social Check DCs

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