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NPC Generator

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Advanced [show]


Mûzglob Davenport, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His brown hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Mûzglob Davenport, Male Half-Orc Rogue 7
Medium (6'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 14
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)12 (+1) 16 (+3)8 (-1)
Skills Deception +2, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Cressel Rage, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white costume with the symbols of luck on his torso. His blue hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Cressel is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Insomniac, Shy, Ugly. Bonds: Family, Adventurer. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Cressel Rage, Male Tiefling Druid 2
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 16 (+3)19 (+4)
Skills Deception +6, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 3000 cp.


Social Check DCs


Igden Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of shortbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Barkeep.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Gifted. Bonds: Job, Rich, Religious. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Igden Nackle, Male Gnome Adept 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)16 (+3) 12 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Ignan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 22000 sp. Alexandrite (1200 gp). Golden yellow topaz (1200 gp). Lapis lazuli (12 gp). Malachite (12 gp).


Social Check DCs


Oblar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. He has a long blonde beard with little hanging trinkets. His eyes are gray and he is always smoking a pipe.

Personality: This man loves dancing and to teach people dancing more than just about anything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Marry his sister to traveling adventurers; and sabotage a competitor

Ideals: Artistic. Bonds: Slave, Job, Family. Occupation: Guard

Voice: Russian accent

Attributes [hide]

Oblar Warmwater, Male Halfling Paladin 3
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)8 (-1) 13 (+1)8 (-1)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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