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NPC Generator

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Advanced [show]


Qualen Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a tan armored body suit, with a simple blue line shooting up and back down. His whole body is exceptionally muscular. His red hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Immigrant, Attractive, Adventurer. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Qualen Humplebumple, Male Gnome Wizard 3
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills Athletics +2, Deception +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3000 sp.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear tan clothing when he does not wear armor. His cinnamon fur has been sun bleached extensively. He has hazel eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born to a criminal king-pin and mafia family Three was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Three decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Priest for hire.

Motivation: He feels that his past leaves him morally obligated to help; and to find somewhere to settle down

Ideals: Artistic. Flaws: Depressed, Mundane. Bonds: Criminal record, Job. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Three In the Wind, Male Tabaxi Warrior 4
Medium (6'5") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Hork Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His skin is flawless and his violet eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, PTSD. Bonds: Attractive, Military, Rich. Occupation: Farmer

Voice: Whispers

Attributes [hide]

Hork Gracey, Male Half-Orc Barbarian 7
Medium (6'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 50 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Drifting Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His beige fur is singed and shortened. He has gleaming, smiling hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Miller, his father struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Drifting Of Snakes, Male Tabaxi Warrior 5
Medium (5'5") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 11 (+0)18 (+4)
Skills Investigation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Golden yellow topaz (1200 gp). Lapis lazuli (6 gp). Peridot (60 gp).


Social Check DCs

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